Search results for "Conceptual blending"
showing 7 items of 7 documents
The Uses of the Imagination in Moral Neuroeducation
2019
In contrast to influential theories that focus on top-down, deliberative reasoning, triune ethics theory seeks to gather findings from neurobiology, affective neuroscience, and cognitive science and integrate them into a bottom-up theory that focuses on that motivational orientations that are rooted in experientially formed, evolved, unconscious emotional systems. Triune ethics theory identifies three basic attractors for moral functioning based on brain evolution: safety, engagement and imagination. It proposes an integrative ethical education model based on the notion of a moral imagination, which can enhance moral development. It integrates, on the one hand, John Dewey’s theory of moral …
How Body and Soul Interact with the Spiritual Mind: Multimodal Cognitive Semiotics of Religious Discourse
2008
Cognitive Linguistics as an enterprise provides new theoretical and methodological instruments in understanding the relationship between people's thoughts and the language they use. Spiritual and religious experiences (particularly the ones involving some type of revelation from or communication with a transcendent being) are especially interesting since they involve some type of external, physically invisible force or agent, contributing an "ineffable" quality to the phenomenon. However, people can and do describe such events, and metaphors and blends pervade the representations of certain concepts of the transcendental when attempting to talk about such abstract ideas. One of the main ten…
How to learn a conceptual space
2005
the experiments proposed in the article by steels & belpaeme (s&b) can be considered as a starting point toward a general methodology for the automatic learning of conceptual spaces.
Blending in Hybrid Games: Understanding Hybrid Games Through Experience
2016
The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.
Chapter 1 Amalgams, Colimits, and Conceptual Blending
2018
This chapter is a theoretical exploration of Joseph Goguen’s category-theoretic model of conceptual blending and presents an alternative proposal to model blending as amalgams, which were originally proposed as a method for knowledge transfer in case-based reasoning. The chapter concludes with a generalisation of the amalgam-based model by relating it to the notion of colimit, thus providing a category-theoretic characterisation of amalgams that is ultimately computationally realisable.
Games as Blends : Understanding Hybrid Games
2017
The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in the terms usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through viewing game experiences as blends from different domains, designers can understand the inherent hybridity in various t…
Integrating Experiences: Palermo Mediterranean Gateway City. Identity and Innovation
2019
Metropolitan transformations of the Palermo as a Mediterranean city, guided by envisioning it as a ‘fluid’ gateway city, have been seen as an example for the planning of other such cities in Italy and Europe. The 2025 strategic vision for Palermo was inspired by three key components: (i) the relevance of Palermo as ‘hub territory’ in European level concerns in territorial and infrastructure development policies; (ii) the urban and regional experience with the concept ‘fluid city’ (envisioning the city as a portal and place of interaction and exchanges, not just in terms of goods and people); and (iii) new metropolitan vision produced by new regional and national legislation on metropolitan …